Capture the king. There is no check.
Three dice
Capture the king. There is no check.
How to play
Dice Chess uses an ordinary board and the ordinary pieces. Three dice decide what you are allowed to move. You win by taking the enemy king. Check, checkmate, and stalemate are not part of the game, so a king may move onto an attacked square and may stay there.
Roll three dice at the start of your turn. A face names a piece: 1 pawn, 2 knight, 3 bishop, 4 rook, 5 queen, 6 king. You may move that piece, and the same piece may move once for each matching die.
You have to play a turn that spends as many of the three dice as the position allows. If one order would leave a die unused and another order would spend it, only the longer turn is offered. A die that truly cannot move is forfeited, and the turn passes when none of them can.
Capturing the king wins at once. A shorter turn is allowed when that is how the king is taken. Kings may capture each other.
Online games need an account and change your rating. A new account starts at 1000. Either player may offer a draw, and it counts only if the other accepts. A win changes your rating by half the difference between your opponent's rating and yours, plus 8. A draw uses that same half difference. A loss uses it minus 5.
Castling spends both a king die and a rook die, in one move. Both pieces must be unmoved, the squares between them empty, and the king must not castle out of, through, or into an attack. An ordinary king move does not have that restriction.
Pawns move, capture, and promote as in chess, including the two-square first move. An en passant capture has to be your first move of the turn. On the last rank you choose a queen, rook, bishop, or knight. If only one of those lets you spend the dice you have left, that is the one you must play.